3DxWare 10 Beta Feedback

Discussion on the upcoming major revision of 3Dconnexion 3DxWare

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Re: 3DxWare 10 Beta Feedback

Postby nicolight » Mon Jun 25, 2012 4:03 am

Hi
I tried to install the new release on an X64 windows seven with spacemouse pro. I previously made a clean uninstall.
At the beginning of the new install I get the error 1638.
Do you have any ideas?
Thanks.
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Re: 3DxWare 10 Beta Feedback

Postby ngomes » Tue Jun 26, 2012 1:13 pm

Hi nicolight,

Error 1638 seems to suggest that there is already an installation of the product (or a component of it).

Have you rebooted the system after removing the old version? The product removal may have not completed successfully.

Also, besides the error code 1638, you see text referencing a component name. Can you please let me know what that it?
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Re: 3DxWare 10 Beta Feedback

Postby scribere089 » Mon Jul 02, 2012 2:10 am

Hi Jim,
i tried to install the new 3DXWare 10 Beta 12 Software on Windows 7-64 ( 3DXWare64SPP_v10-0-12-r1272.exe)
While setup was displaying the finish dialog, Windows hangs up. After restart Windows i got a message that 3DXware is a 16 Bit Application.
I should aks the puplisher for a 64 Bit Version. Deinstalling is not possible, reinstalling stops with errorcode 2721.

How can i deinstall the driver?

Thanks
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Re: 3DxWare 10 Beta Feedback

Postby jwick » Mon Jul 02, 2012 6:34 am

scribere089 wrote:Hi Jim,
i tried to install the new 3DXWare 10 Beta 12 Software on Windows 7-64 ( 3DXWare64SPP_v10-0-12-r1272.exe)
While setup was displaying the finish dialog, Windows hangs up. After restart Windows i got a message that 3DXware is a 16 Bit Application.
I should aks the puplisher for a 64 Bit Version. Deinstalling is not possible, reinstalling stops with errorcode 2721.

How can i deinstall the driver?

Thanks
To do a manual uninstall, uninstall the device driver for your device in the device manager (if it ever got installed). The easiest next step is to use the Microsoft MSI cleanup tool. Otherwise, you can delete siappdll.dll and spwini.dll in the system folder. Also delete %appdata%\3dconnexion and the 3DxWare directory under Program Files. There is also an autostart entry in the registry. The most important step is to delete the device driver. The others aren't doing any harm.
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Re: 3DxWare 10 Beta Feedback

Postby Ben_B » Sun Sep 30, 2012 7:52 pm

Hi there,

Running Beta 10.0.12 on Windows 7 64 bit and beta 10.0.6 on Mac OS X 10.8 and it's working well - the beta options are a huge improvement on the current release version.
Just on problem and a couple of observations to put in:

I am getting a crash when I try to load a pre-saved profile in the Mac Beta 10.0.6 - the profile was originally saved by another machine using the same version. The sequence of events is
1. Open system preferences panel
2. load profile
3. system preferences crashes (Application unexpectedly quits)

No default profile for preview on the mac - I'm using mouse emulation as a workaround. Same for Firefox on Mac and Windows, though I remember it being there on an earlier version in Windows.
Also, you've probably heard this a before, but it would be nice to be able to map multi-touch trackpad gestures to the space navigator. Not sure if this is possible...

Cheers,
Ben
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Re: 3DxWare 10 Beta Feedback

Postby Boar » Sat Oct 06, 2012 11:05 am

Short question. Why 3DxWare 10 not support Houdini? I know that there is no plug-in for it. But this is "3D-mouse anywhere", no?
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Re: 3DxWare 10 Beta Feedback

Postby jwick » Mon Oct 08, 2012 2:06 am

Boar wrote:Short question. Why 3DxWare 10 not support Houdini? I know that there is no plug-in for it. But this is "3D-mouse anywhere", no?
That reminds me. I spoke with the Houdini guys last SIGGRAPH (>1 year ago) and they never returned my emails afterwards.... If you are a Houdini user, you should contact them and ask for support.

In the meantime, you may be able to make a profile for Houdini using some combination of keyboard, mouse and/or joystick functions (depending on what Houdini supports for input devices). This is likely to work but not as well as fully integrated support. Only sidefx can modify Houdini, but any user with 3DxWare 10 can create a profile.
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Re: 3DxWare 10 Beta Feedback

Postby 3dmidi » Mon Nov 26, 2012 7:03 am

My feedback: Very bad and full of bugs. Another example:

Select Buttons, right button, select from "Step 2 Select Function" Keyboard and see the VERY LIMITED crap options. There is an entry "Keystroke". If you select it, what happens? Well, nothing. What a crap software.

SpaceNavigator, Firmware version: 4.20
3DxWare Version: 10.0.15
3DxWinCore Version: 17.0.25
Windows XP 32-bit
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Re: 3DxWare 10 Beta Feedback

Postby Phil999 » Tue Nov 27, 2012 9:53 am

3dmidi wrote:Select Buttons, right button, select from "Step 2 Select Function" ...

... Macros, not Keyboard. In Macros, you can map your own key commands, single keys or combinations (macros). There is no bug here, you just have to familiarise yourself with the beta. Under Keyboard there are just a selection of keys, under Macros you can map almost everything you want.


Dear jwick, maybe you can do a video tutorial and put it on YouTube? It seems this is the way to go nowadays. :D
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Re: 3DxWare 10 Beta Feedback

Postby jwick » Tue Nov 27, 2012 10:00 am

I need to add an easy way to make keyboard keys.
And yes, I/we need to do videos...once the known "Very bad and full of bugs" is fixed. :)
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Re: 3DxWare 10 Beta Feedback

Postby 3dmidi » Tue Nov 27, 2012 10:09 am

Ok, thanks the Macros hint, I will check it there, I use my own Macros outside of your tool, in AutoHotkey, but if your software calls simple two key combinations also macros I will look there. I can report back if I should discover any new crappiness. :)
What is the logic behind splitting between "Keyboard" and "Macros", then in both allowing QWERTY keys to be mapped, anyway, this is your logic.
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Re: 3DxWare 10 Beta Feedback

Postby Phil999 » Tue Nov 27, 2012 10:14 am

:P

but it's true, keyboard mapping could be improved in the GUI. I remember I was also a bit puzzled the first time, but found the right way quickly because I already knew some macro recorders. But that was some time ago, 4 years? Now it's routine.
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Re: 3DxWare 10 Beta Feedback

Postby Phil999 » Tue Nov 27, 2012 10:20 am

3dmidi wrote:What is the logic behind splitting between "Keyboard" and "Macros", then in both allowing QWERTY keys to be mapped, anyway, this is your logic.

the Keyboard selection is fixed, only the Macros selection allows custom keys/macros. I admit this can be misleading.

I find it good you/we take it with humour. What would be life, especially as computer user, without humour?
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Re: 3DxWare 10 Beta Feedback

Postby 3dmidi » Tue Nov 27, 2012 10:25 am

The angryness decreases if you know it is possible somewhere hidden in the pulldown menu options. If you want Ray Kurzweil using your tools, make it better. I would not call such a structure "intelligent". If you want to see an intelligent structure, see the software of the synthesizer Kurzweil K2000. :)
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Re: 3DxWare 10 Beta Feedback

Postby 3dmidi » Tue Nov 27, 2012 10:25 am

The angryness decreases if you know it is possible somewhere hidden in the pulldown menu options. If you want Ray Kurzweil using your tools, make it better. I would not call such a structure "intelligent". If you want to see an intelligent structure, see the software of the synthesizer Kurzweil K2000. :)
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