As you may know, 3Dconnexion and the Blender Foundation have worked together to start supporting our device with Blender. As of today (Sept. 20 2007) support is still at an experimental phase (read "pre-alpha") on Mac OS X, Linux and Windows. The current solution admittedly did not receive an intensive amount of testing, at least not the one you are used with other 3Dconnexion supported apps neither the thorough Blender QA process. We made this solution available because it was useful to many, but it *may* require some fiddling with the configuration. So:
1. To have Blender work with our devices, you need a special "NDOF" version of Blender 2.44 available at graphicall.org or blenderbuilds.com:
http://www.graphicall.org/
The graphicall downloads already have the plugin included in the right place, so if you download from there, you're done. Skip steps 2 and 3.
If you download from blenderbuilds.com, go here:
http://www.blenderbuilds.com/2007/08/05 ... h-a-prize/
2. [ONLY if you download from blenderbuilds.com]: Do NOT download the ones labelled "3Dconnexion" as they miss a couple of components.
3. [ONLY if you download from blenderbuilds.com]: The Windows download have the plugins included in the ZIP. Other platforms need to download and install the plugin from:
http://www.3dconnexion.com/solutions/blender.php
4. Be sure to read the following discussion threads:
All platforms:
viewtopic.php?t=1338
For Linux, also read:
viewtopic.php?t=1396

