Hello 3DConnexion -
would it not be great if you could have your drivers (at least optionally, but perhaps "as well") expose the SpaceNavigator as a regular joystick
(like the Logitech Extreme, the G27 Racing wheel or any number of other HID devices)
This way Unity users wouldn't have these problems:
- plugins works only on windows
- only in edit more or only in runtime mode
- cannot be customized/changed
- plugins require Unity Pro, cant run on free version
Instead, users could simply use the pre-existing input manager
tools in Unity to define their axes, buttons. Mac, Win. At edit and runtime. And you can fully customize what the SpaceNavigator manipulates and how.
That would be the right thing to do.
Please can you consider doing this (I am sure this would benefit other currently and future unsupported programs that allow standard joystick HID profiles) - I am sure it would help move a bunch of extra SpaceNavigators !
One current (limited) plugin for Unity sells for almost as much as the Navigator itself. Find a dev on oDesk to write a driver and collect the money yourself in expanded SpaceNavigator sales !
THANK YOU !