Trying to read analog Spacenavigator axis values (for any of the 6 axes) in Unity - a 3D game engine. Not working.
Config: Mac OS 10.7.4, Unity 3.5.2f2 (free version), 3Dconnexion driver 1.7.1, Firmware 4.2 (i.e. all latest)
I also have connected a Logitech "Wingman Extreme 3D" joystick (4 analog DOF) on USB, it appears to Mac OS as a standard HID. I can read analog joystick values from it in Unity.
The Spacenavigator ("SN") supposedly appears to Mac OS (and thus apps) as a standard HID device also.
I have both connected, and can read Wingman analog values after adding the appropriate inputs in Unity Edit>Project Settings>Input (for me the Wingman is Joystick 1)
This is not the case for the Spacenavigator. Does it not provide its analog axes values to the generic HID drivers ???
More details for this & Unity are here: http://answers.unity3d.com/questions/25 ... input.html
Unity support for Spacenavigator generally still lacking, see here: http://feedback.unity3d.com/forums/1579 ... ort?page=1
Perhaps someone here knows the answer to "HID compliance" and "reading analog axis values" on Mac OS from the 3DConnexion drivers.
Thanks !

