Search found 4 matches

by mfalda
Fri Aug 14, 2009 11:38 am
Forum: UNIX and Linux Discussion Forum
Topic: Support for SpaceNavigator in OpenGLUT and FreeGLUT
Replies: 1
Views: 12547

Support for SpaceNavigator in OpenGLUT and FreeGLUT

I have added the support for SpaceNavigator in Linux OpenGLUT and FreeGLUT (see the Windows counterpart of this forum for the Windows version). You can find the precompiled libraries here: OpenGLUT FreeGLUT I have sent the code to the FreeGLUT developers, in the hope that they will include it in fut...
by mfalda
Fri Aug 14, 2009 11:28 am
Forum: Developer's Forum for Windows
Topic: Interfacing Space Pilot using OpenGL
Replies: 5
Views: 13567

I have completed the Linux version for OpenGLUT and I have also applied the support to FreeGLUT: now there is a starting point for developing with SpaceNavigator in Windows and Linux using OpenGL. You can find the precompiled libraries here: OpenGLUT FreeGLUT I have sent the code to the FreeGLUT dev...
by mfalda
Fri Aug 14, 2009 6:12 am
Forum: Developer's Forum for Windows
Topic: Interfacing Space Pilot using OpenGL
Replies: 5
Views: 13567

Thank you for the suggestion, I have posted my code there. Meanwhile I could compare the sources of OpenGLUT and FreeGLUT to figure out how much differences there are, and possibly work on the latter.
by mfalda
Sat Mar 28, 2009 10:04 am
Forum: Developer's Forum for Windows
Topic: Interfacing Space Pilot using OpenGL
Replies: 5
Views: 13567

Support for OpenGLUT (win32)

I have included the code of the 3DxTest32 example in OpenGLUT and I have added two call-back functions: void glutSpaceballButtonFunc(int button, int state); and void glutSpaceballMotionFunc(int tx, int ty, int tz, int rx, int ry, int rz); In this way, the minimal example is as simple as: #include <G...