Search found 4 matches
- Fri Aug 14, 2009 11:38 am
- Forum: UNIX and Linux Discussion Forum
- Topic: Support for SpaceNavigator in OpenGLUT and FreeGLUT
- Replies: 1
- Views: 12547
Support for SpaceNavigator in OpenGLUT and FreeGLUT
I have added the support for SpaceNavigator in Linux OpenGLUT and FreeGLUT (see the Windows counterpart of this forum for the Windows version). You can find the precompiled libraries here: OpenGLUT FreeGLUT I have sent the code to the FreeGLUT developers, in the hope that they will include it in fut...
- Fri Aug 14, 2009 11:28 am
- Forum: Developer's Forum for Windows
- Topic: Interfacing Space Pilot using OpenGL
- Replies: 5
- Views: 13567
I have completed the Linux version for OpenGLUT and I have also applied the support to FreeGLUT: now there is a starting point for developing with SpaceNavigator in Windows and Linux using OpenGL. You can find the precompiled libraries here: OpenGLUT FreeGLUT I have sent the code to the FreeGLUT dev...
- Fri Aug 14, 2009 6:12 am
- Forum: Developer's Forum for Windows
- Topic: Interfacing Space Pilot using OpenGL
- Replies: 5
- Views: 13567
- Sat Mar 28, 2009 10:04 am
- Forum: Developer's Forum for Windows
- Topic: Interfacing Space Pilot using OpenGL
- Replies: 5
- Views: 13567
Support for OpenGLUT (win32)
I have included the code of the 3DxTest32 example in OpenGLUT and I have added two call-back functions: void glutSpaceballButtonFunc(int button, int state); and void glutSpaceballMotionFunc(int tx, int ty, int tz, int rx, int ry, int rz); In this way, the minimal example is as simple as: #include <G...