Search found 3 matches
- Tue Jul 04, 2017 4:58 am
- Forum: Developer's Forum for Windows
- Topic: [Win10] Wheel device interface for 3Dconnexion devices
- Replies: 6
- Views: 25489
Re: [Win10] Wheel device interface for 3Dconnexion devices
Which applications do you use the dial for? What does it do (functionally)? Does it have different modes that you select in some way? E.g., color, intensity characteristics? How do you change its behavior/mode? I use it for a) 2D Inking The biggest benefit for me is that a Dial makes the work envir...
- Fri Jun 30, 2017 2:10 pm
- Forum: Developer's Forum for Windows
- Topic: [Win10] Wheel device interface for 3Dconnexion devices
- Replies: 6
- Views: 25489
Re: [Win10] Wheel device interface for 3Dconnexion devices
Seems like something we could add to our KMJ[R] emulator. If possible, that would be great! It would be really really nice if the same 3Dconnexion device could be used in both 3D work and the 2D inking where the radial devices excel. In addition, the various 6DOF devices have the unique opportunity...
- Thu Jun 22, 2017 6:14 pm
- Forum: Developer's Forum for Windows
- Topic: [Win10] Wheel device interface for 3Dconnexion devices
- Replies: 6
- Views: 25489
[Win10] Wheel device interface for 3Dconnexion devices
I know it's a long shot, but would there be interest in making the 3Dconnexion devices wheel device compatible? An example of wheel devices is the Surface Dial and there is now an official protocol description for it https://docs.microsoft.com/en-us/windows-hardware/design/component-guidelines/radia...